Works-In-Progress of my entry for *Retrogasm Round 3* presented by Jon Troy Nickel, Konoko from *Oni*, my first PS2 game.
Sorry there's so much, I meant to do more regular dumps...
I don't think I'll make the deadline this year, either. At least I didn't just *stop* the way I did last year, after barely starting. Haven't been able to get UV unwrapping to work right, and I spilled Coke on my keyboard last week, killing it, and using the onscreen keyboard is slow and awkward. I did get her rigged, even got her knees to look alright! Usually a pain, them. Example of some mesh funkiness and the time I forgot a to select an arm bone when binding her suit to her skeleton. And having this weird issue where I took her armor out of the symmetry object, duplicated and reversed them, and added constraints so I don't have to go digging into her bones when I just want to adjust it; and for some reason, the full renderer renders them as mirrored, but originating from the original locations.